ProEXR File Description
=Attributes=
cameraAperture (float): 35.9999
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1e+018
cameraFocalLength (float): 45
cameraFov (float): 43.6028
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 200
cameraTransform (m44f): [{-0.999976, -0.00643854, -0.00246084, 163.313}, {-0.00689279, 0.934076, 0.357008, 803.918}, {-4.33681e-019, 0.357016, -0.934098, 296.216}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5999, 4499]
displayWindow (box2i): [0, 0, 5999, 4499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 0.999563
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (half)
B (half)
G (half)
GI.B (half)
GI.G (half)
GI.R (half)
R (half)
Z (half)
diffuse.B (half)
diffuse.G (half)
diffuse.R (half)
extraTex_VRayCurvature1.B (half)
extraTex_VRayCurvature1.G (half)
extraTex_VRayCurvature1.R (half)
extraTex_VRayDirt3.B (half)
extraTex_VRayDirt3.G (half)
extraTex_VRayDirt3.R (half)
extraTex_VRayDirt4.B (half)
extraTex_VRayDirt4.G (half)
extraTex_VRayDirt4.R (half)
extraTex_VRayFresnel1.B (half)
extraTex_VRayFresnel1.G (half)
extraTex_VRayFresnel1.R (half)
materialID.B (half)
materialID.G (half)
materialID.R (half)
normals.X (half)
normals.Y (half)
normals.Z (half)
rawGI.B (half)
rawGI.G (half)
rawGI.R (half)
reflect.B (half)
reflect.G (half)
reflect.R (half)