ProEXR File Description =Attributes= cameraAperture (float): 35.9999 cameraFNumber (float): 8 cameraFarClip (float): 1e+030 cameraFarRange (float): 1e+018 cameraFocalLength (float): 45 cameraFov (float): 43.6028 cameraNearClip (float): 0 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 200 cameraTransform (m44f): [{-0.999976, -0.00643854, -0.00246084, 163.313}, {-0.00689279, 0.934076, 0.357008, 803.918}, {-4.33681e-019, 0.357016, -0.934098, 296.216}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 5999, 4499] displayWindow (box2i): [0, 0, 5999, 4499] lineOrder (lineOrder): Increasing Y name (string): "" pixelAspectRatio (float): 0.999563 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" =Channels= A (half) B (half) G (half) GI.B (half) GI.G (half) GI.R (half) R (half) Z (half) diffuse.B (half) diffuse.G (half) diffuse.R (half) extraTex_VRayCurvature1.B (half) extraTex_VRayCurvature1.G (half) extraTex_VRayCurvature1.R (half) extraTex_VRayDirt3.B (half) extraTex_VRayDirt3.G (half) extraTex_VRayDirt3.R (half) extraTex_VRayDirt4.B (half) extraTex_VRayDirt4.G (half) extraTex_VRayDirt4.R (half) extraTex_VRayFresnel1.B (half) extraTex_VRayFresnel1.G (half) extraTex_VRayFresnel1.R (half) materialID.B (half) materialID.G (half) materialID.R (half) normals.X (half) normals.Y (half) normals.Z (half) rawGI.B (half) rawGI.G (half) rawGI.R (half) reflect.B (half) reflect.G (half) reflect.R (half)